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41. Is the Vargur really worth it? - in Ships and Modules [original thread]
I've flown the Vargur, the Kronos and the Golem. The short version is that the ship is "meh". It's meant for use with auto cannon, but it falls a bit short when using them, so it's better fit with artillery. You are going to run into some grid is...
- by Tyler Lowe - at 2009.09.04 06:10:00
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42. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Spaztick Originally by: Tyler Lowe ... You're missing the MWD. I would come back and fix your fits for something other than EFT Warrior-ing. EFT is the only place anyone would ever willingly fit a Typhoon for...
- by Tyler Lowe - at 2009.09.04 05:36:00
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43. [Proposal] Re-tweaking Rapier/Huginn Web Capabilities - in Assembly Hall [original thread]
I pleaded for this when they announced the change to Stasis Webifiers in the feedback thread. Supported.
- by Tyler Lowe - at 2009.09.03 08:00:00
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44. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Spaztick Originally by: Tyler Lowe ....... The problem when you do that is you then make it impossible to fit cruise missiles and artillery on the phoon due to ridiculously high power grid requirements. You me...
- by Tyler Lowe - at 2009.09.03 07:55:00
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45. Typhoon Needs Changing - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 03/09/2009 06:04:43 I can see you've put some time into this post, but for a moment, let's just take a look at what the Typhoon is capable of right now, without using AC's. I will assume rank 4 torp specialization, and...
- by Tyler Lowe - at 2009.09.03 06:02:00
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46. [Proposal] - Minmatar Large Projectile/Ship Fix - Ecky X's - in Assembly Hall [original thread]
Edited by: Tyler Lowe on 03/09/2009 05:02:16 It's unusual to say the least for a T1 ship to get this sort of bonus, but it is not without precedent, though the other example that comes to mind is a faction ship (Nightmare). Despite that, this ...
- by Tyler Lowe - at 2009.09.03 05:00:00
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47. Tempest needs changing. - in Ships and Modules [original thread]
I'm just going to toss this out there again. I don't think any fitting problems with the Typhoon are a ship stats problem, they are a torpedo problem. Missles are upside down IMO. Close range weapons should have smaller fitting requirements than l...
- by Tyler Lowe - at 2009.09.03 04:54:00
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48. [Issue] The EVE Font - in Assembly Hall [original thread]
Playing at 1680x1050 here, which I assume is becoming the norm. There is an enormous amount of information on screen that has to be left onscreen to play this game. The current font is not easy on the eyes. I have seen contract scams that specific...
- by Tyler Lowe - at 2009.09.01 15:21:00
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49. [Issue] DUST 514 Console Exclusivity - in Assembly Hall [original thread]
- by Tyler Lowe - at 2009.09.01 06:04:00
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50. Large Fleet Battle Gaming Machine Suggestions - in Issues, Workarounds & Localization [original thread]
Originally by: Lork Niffle I would seriously advise getting a 7200RPM hard drive, the 5400RPM are noticably slower and computer start up times are the fist to suffer. Also game start up times when it has to move the data into memory will b...
- by Tyler Lowe - at 2009.09.01 04:37:00
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51. Tempest needs changing. - in Ships and Modules [original thread]
I was thinking about Astro's proposal again, specifically about the autocannon and the tiered falloff. I like it, but you know something that has always bothered me nearly as much as the way falloff on autocannon is set up now, is the skill effect...
- by Tyler Lowe - at 2009.09.01 04:24:00
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52. Gold As An Alternate Method To Store Your Isk - in Assembly Hall [original thread]
There are already precious commodities that you can invest in and store. There is no need for this. If you are concerned that your account may be compromised: 1. Do not visit websites that conduct sales of isk or other in game items for real wor...
- by Tyler Lowe - at 2009.08.31 15:58:00
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53. [Proposal] Remove or re-design the Sensor Booster effect - in Assembly Hall [original thread]
Supported. Also- There is an option to turn down or partially mute turret/launcher audio. It would be great to have a similar checkbox to display subdued visual effects as well, so you don't miss out on any tactical information provided by the ef...
- by Tyler Lowe - at 2009.08.31 04:31:00
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54. [Issue/proposal]Warp Scrambling/Disrupting Notifications - in Assembly Hall [original thread]
Aye. Anything that makes reading the HUD faster and easier is a good thing. I have so many columns and rows and chat boxes and target information on my screen I will look upon any move that makes the most important tidbits stand out with gratitud...
- by Tyler Lowe - at 2009.08.31 04:27:00
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55. [Proposal] - Minmatar Large Projectile/Ship Fix - Astrophobic's - in Assembly Hall [original thread]
I still have some reservations, but this is overall the best of the suggestions that have been forwarded. You have my support sir.
- by Tyler Lowe - at 2009.08.31 01:51:00
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56. Emergency DT - in Issues, Workarounds & Localization [original thread]
The Hamsters need to be fed.
- by Tyler Lowe - at 2009.08.30 23:02:00
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57. Large Fleet Battle Gaming Machine Suggestions - in Issues, Workarounds & Localization [original thread]
Edited by: Tyler Lowe on 30/08/2009 23:00:17 I recently put together a set of components for a friend so he could get a second computer going on the cheap for use in a home office. I think if you were to drop in a graphics card, you could get ...
- by Tyler Lowe - at 2009.08.30 22:59:00
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58. Tempest needs changing. - in Ships and Modules [original thread]
Originally by: Kagura Nikon problem is maelstrom cannot be made a sniper ship with that nonsense shield tank bonus. If you tweak it enough to be a GOOD sniper than it will be both best sniper and best brawler than tempest. The shield boos...
- by Tyler Lowe - at 2009.08.30 19:54:00
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59. Tempest needs changing. - in Ships and Modules [original thread]
You could also just give the Tempest a 7.5% per level rate of fire bonus, 10% falloff per level, 7 turret slots, and the Maelstrom a 5% per level damage bonus with 8 turret slots, and then do a rebalance of large projectiles. 9.6 vs 10 turrets is ...
- by Tyler Lowe - at 2009.08.30 19:18:00
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60. Tempest needs changing. - in Ships and Modules [original thread]
Edited by: Tyler Lowe on 30/08/2009 04:07:59 Originally by: AstroPhobic Originally by: Ecky X It really is important though. Minmater ought to have at least one battleship which is useful on the field, even if it doesn't compe...
- by Tyler Lowe - at 2009.08.30 04:07:00
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